A 2D time-rewind platformer/puzzle built in Godot 4.x. Cyberpunk neon meets Eastern mysticism: rain-soaked pixel alleys, shrine ruins, temporal anomalies, and a reality-breaking boss encounter.
Rewind system (last 5 seconds, all tracked entities)
1 enemy patrol type
1 moving platform type
Echo Energy UI + consumption/regeneration
Death + rewind retry loop
Main menu + level select
Gameplay Loop
Moment-to-Moment Flow
Explore level and read timing windows.
Fail, die, or mis-time platforming.
Press R to rewind and reposition all entities.
Chain rewinds to solve multi-step puzzles.
Reach Echo Core to clear stage.
Core Time-Rewind Mechanic
A TimeBuffer records state each physics frame for player, enemies, moving platforms, and projectiles. Rewind pops historical frames in reverse. Echo Energy drains while rewinding and refills over time.