A compact browser prototype inspired by the supplied design: explore a ruined chamber, read enemy defenses, switch weapon types, target body parts, chain attacks, and manage rising Risk.
Rendering intentionally uses low resolution, affine-like wobble, fog, low-poly geometry, hard lighting, and fixed cinematic framing.
Mobile: use the left stick to move and the right-side buttons for targeting, attacks, weapons, Risk, running, and camera.